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Nintendo announces WiiMotion Plus

Spilling out of the empty halls of the once vibrant and now completely abandoned video game industry showcase of E3, Nintendo has announced a new Wii peripheral, the Wii MotionPlus.

What’s it do? Nintendo’s PR department spends a couple hundred words clumsily illuminating:

Nintendo’s upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play.

So, basically, another accelerometer, which will make Wiimote control more precise. I’m skeptical this is anything that makes much sense to buy: Wii games will need to continue being able to smartly translate imprecise, hip-level aiming, since this is a peripheral, and the only games I can think of that would benefit from this are FPSes and RTSes… both of which are largely absent from the Wii’s line-up. But we’ll see what demo apps Nintendo rolls out: if there’s anything Nintendo’s taught me over the last few years, it’s that products that look stupid at first blush often have some methodology mixed in the madness.

WiiMotion Plus

July 15, 2008 Posted by | Design, electronics, Geeks, News, raw art gallery, Technology, Uncategorized | , | Leave a comment

Wii Fit Review By a Formerly Fit Geek

I used to be very proud of my legs. I have slight knees and ankles. But the muscles around the bones were very strong. And in my early twenties, as a full time martial artist, I could kick very hard. My nose bled like a faucet, but I will say I could hold my own good and I was never so happy as at the end of a long day of training. Then things went sour, as they can. My friend who owned my boxing gym was mortally hurt outside of it in a fight with criminals, and a few months later I smashed my leg in a bad bike accident. I quit it all and my body has since been ravaged by the high tech lifestyle. I’m now incapable of jumping high or running fast. If my body was a gadget, I’d have thrown it out a long time ago. I think of all these things when I use the Wii Fit and grow a bit sad. But what’s positive is that for the first time in years, I’m excited to exercise. Wii fit is making me happier and healthier. (However retarded it is to exercise in front of a TV.) Keep on reading at Gizmodo

May 19, 2008 Posted by | electronics, Geeks, News, raw art gallery, sports, Technology, Tel Aviv - Israel, Uncategorized | , | Leave a comment

Nintendo’s Wii Fit Delivers An Irresistible Mix Of Fun Activities And Muscle-Straining Exercises

Once a guy could sit comfortably on the couch and, by mashing a few buttons, make onscreen characters do all the hard work in a videogame. Nintendo changed all that with the Wii. Suddenly, if you wanted to bowl or play tennis or help Mario save the galaxy, you had to stand up! and move major muscle groups in a coordinated manner!. All those years of disciplined training to develop Thumbs of Steel, and Nintendo changes the game.

On May 21, the company launches a further assault on flabby fun-seekers with Wii Fit, a hardware/software exercise combo. The gadget part of this $90 package is the Balance Board, a sturdy platform, roughly twice the width of a bathroom scale, that communicates wirelessly with the Wii console. Inside are four strain gauges that precisely monitor the way your weight shifts while standing on the board. I was impressed with the device’s sensitivity—it’s built like a serious piece of exercise equipment, not a toy.

 

The software includes 40 exercises, broken into four categories: balance, aerobics, strength training and yoga. Tying them together is a comprehensive monitoring program that stores your results and graphs them over time. Unless you’re in extraordinary condition, your first few minutes with Wii Fit will not leave you smiling. The software centers on body mass index (BMI), a ratio of weight to height that’s supposed to indicate how much body fat you’re carrying. If you’ve ever figured your BMI (with an online calculator like this one), you know it’s an unforgiving, unrealistic bastard of a measurement. After the program tells you you’re overweight or obese (trust me, it will), figure out how much you’d have to lose to hit “normal weight.” In my case, even if I were to get down to a weight I know looks reasonable on me, I’d have to grow six inches, and exercises for spinal lengthening are strangely missing from the program. Still, the stat does offer a way to monitor your progress.

The Wii Fit exercises can be very strenuous, lots of fun, or a combination of the two. The balance category has an addictive game where, by shifting your weight, you bob your head to hit incoming soccer balls (and dodge cleats that one of your “friends” is apparently hurling at you). There are also two clever skiing games. A slalom course challenges you to aim yourself between the flags by shifting your weight. The ski jump has you crouching to build up speed and then standing up quickly to leap at just the right moment.

 

Aerobic activities are also ingeniously designed. I especially like the virtual hula-hoop challenges, in which you try to keep multiple hoops aloft by twisting those hips for all you’re worth. Which brings up an interesting point: You are, periodically, going to look like an absolute moron while playing Wii Fit. I’m inclined to play in a darkened room with no mirrors.

I will try the Wii Fit yoga exercises, once I have a new room set up. The the strength-training exercises, which include arm and leg lifts, lunges, torso twists and such, will test the boundaries of even the physically fit, while letting the rest of us start off nice and slow.

 

The use of onscreen coaches (male or female, your choice) is a standout feature. The coaches do a fine job of explaining the required movements, demonstrating them clearly, and even suggesting what you’re doing wrong based on the board’s feedback. If I were designing the program, of course, there would be a cheat code to unlock a nasty drill-sergeant trainer. But then again, I’ve been playing in-your-face videogames for a long time and expect to be abused by my software.

Most of us lack the time to go to a gym regularly and the self-motivational fortitude to work out at home. Nintendo has created a system that combines reasonable physical demands with powerful psychological incentives, and it deserves the sales tsunami that’s about to hit when Wii Fit goes on sale May 19.

Pablo, you should get one of these for rhe family.

April 27, 2008 Posted by | electronics, Geeks, News, raw art gallery, sports, Surfing, Technology, Uncategorized | , , | 11 Comments

Nintendo To Increase Wii Production To 2.4 Million A Month

According to some intel gathered, rumor has it that Nintendo is ramping up Wii production to 2.4 million units/month (compared to the 1.8 million units/month currently produced). It’s a number that should allow Nintendo to sell more of their popular console while balancing the big Re-shhhhhh that’s going on in America at the moment.

April 25, 2008 Posted by | electronics, Geeks, News, Technology, Uncategorized | , | Leave a comment